This is a CSTA Partner Post submitted by Mastery Coding


Getting started with game development can be both exciting and daunting for both students and educators who are new to coding. Unity, a powerful and accessible game engine, provides an ideal development platform for beginners to build technical and creative skills through hands-on projects while learning coding with C#. Starting out by recreating their favorite video games is a foundational first step for many experienced game developers. By creating simplified versions of popular games, your students too can explore core game mechanics while infusing their unique ideas and personalities into each project. For educators teaching game design, these beginner-friendly Unity projects offer structured yet flexible opportunities to guide students in applying game design principles and programming skills.

Unity Project Example for Complete Beginners

Virtual Rube Goldberg Machine

See example video 

The Virtual Rube Goldberg Machine project introduces students to Unity’s 3D Physics Engine, a vital tool for simulating real-world behaviors such as gravity, collisions, and acceleration. In this project, students create complex chain reactions by manipulating objects using Unity’s intuitive physics tools. With no coding requirements, this project is perfect for helping students get comfortable with the Unity interface using simple shapes or freely available assets.

Key Learning Outcomes:

  • Understand Physics Components: Learn to use Rigidbody and Colliders for object movement and interaction.
  • Experiment with Physical Properties: Explore mass, friction, drag, and bounce to influence object behavior.
  • Develop Problem-Solving Skills: Plan and predict chain reactions, enhancing critical thinking.

Beginner Unity Project Using Unity Scripting API

Physics Puzzle – Projectile Game

See example video

Play sample game

Creating a projectile-based physics puzzle game, similar to Angry Birds, allows students to merge coding skills with Unity’s scripting API. Students develop a fun, interactive arcade experience by launching projectiles to destroy structures, reinforcing both programming fundamentals and physics concepts.

Optional Game Mechanics:

  • Scoring System: Track performance based on shots fired or time taken to clear levels.
  • Shot Limitation: Introduce strategic depth by limiting the number of projectiles available.
  • Level Progression: Add increasing difficulty and variety with new levels and complex structures.

Key Learning Outcomes:

  • Master Unity’s Scripting API: Build familiarity with the API through hands-on scripting.
  • Understand MonoBehaviour: Manage game objects and gameplay using Unity’s lifecycle methods.
  • Simulate Projectile Physics: Create realistic interactions and game dynamics.

Beginner-Friendly Unity Project in 2D

Endless Runner

See example video

Play sample game

Students create a 2D endless runner where characters navigate obstacles and collect items in a continuously scrolling environment, similar to Flappy Bird, reinforcing efficient coding practices and optimization techniques.

Optional Game Mechanics:

  • Power-ups: Enhance gameplay with temporary abilities like invincibility or speed boosts.
  • Difficulty Scaling: Gradually increase speed and challenge to maintain engagement.

Key Learning Outcomes:

  • Master 2D Animation: Implement sprite sheets and smooth animation transitions.
  • Optimize Program Structure: Apply best practices for coding efficiency and performance.
  • Implement Endless Scrolling: Build seamless, infinite environments with resource management techniques.

Beginner Unity Project for First-Person Navigation and Level Design

Escape Room

See example video

Play sample game

An escape room game challenges students to create an immersive 3D environment where players solve puzzles and uncover clues to escape the locked environment. This project emphasizes level design, interactive gameplay, and event-driven programming.

Optional Game Mechanics:

  • Timer: Introduce urgency with a countdown for players to complete challenges.
  • Puzzle Complexity: Design multi-step puzzles that require critical thinking and strategy.
  • Hint System: Implement optional assistance for players needing extra guidance.

Key Learning Outcomes:

  • Master Lighting and Level Design: Develop visually compelling environments using Unity’s tools.
  • Develop Player Input and Interaction: Create responsive controls and object interactions in C#.
  • Implement Event-Driven Programming: Trigger and manage in-game events effectively.

Conclusion


Project-based learning with the Unity game engine not only strengthens your students’ skills in coding and game design but also fosters creativity, teamwork, and critical thinking. By guiding your students through the hands-on projects in this article, you can help them build robust portfolios of their work. Moreover, using a turn-key resource like Mastery Coding’s Game Development courses offers a comprehensive curriculum that prepares students to attain up to four industry-recognized Unity certifications, without the need for the educator to be a subject-matter expert.